That is why we came up with this game. Players are connected not via a network, but via bluetooth. we turn the disadvantage of bluetooth, its lack of range into an advantage because the players are sitting next to each other when they are playing the game and the emotions are much stronger than they are when playing against an anonomous player. This game is turn-based. The goal is to reach the finish before your opponent does. Underway you can collect pick-ups (green questionmarks) to spawn enemies or obstacles and slow down the opponent. What we really wanted to see was for players to annoy each other and then go 'nananana!' to the other.
Sadly, the game is no longer available since it was only available on test devices, but here are some screenshots we took. Hopefully in the near-future we will continue to work on this concept and release it to the marketplace.