Gaming is my soul. Building games is my life.
Daily Sudoku for Instant Games.
I have added new UI and rank system and together with an intern have created the friends, national and world leaderboards. To make this work, we had to closely work together with the backend team. The game can be played
Together with Tom van Duist, we created a game that uses Bluetooth to conect players.
My first game for GD2. Reggie Schildmeijer did the graphics. Try not to get killed in this scary zombie game.
Cookie Connect for pogo.com
Cookie Connect is a Connect Three game created by CoolGames. I have been porting this game to Electronic Arts casual game platform
Minesweeper using Phaser.io
Stolen Couch™ Castaway Paradise.
I have been porting Castaway Paradise to PlayStation™ 4. This project was created in Unity3D Engine and my main challenge was adding controller support for all the different items, equipments and UI (some of which have been completely reworked).
Flocking in Java
I created a flocking project in Java where the values can be adjusted, stored and retrieved.
I am working to perfect the zombieappocalypse game. Enter here for the blog.
Advanced Physics in C++.
For a school assignment, I worked on a physics engine called Cyclone Physics to create physics simulations.
Ant Optimization Algorithm.
The idea is that ants create and follow pheromone paths to find the closest source of food in their surrounding.
Arkanoid for Instant Games.
Arkanoid is the arcade classic by Taito. During my work at Coolgames, they requested to create an HTML5 version of this game for Facebook's Instant Games platform. The game can be played
Boids will follow your input.
I have been porting iO to PlaystStation™ 4 and PlayStation™ Vita. This project was created in Unity3D Engine and my main challenges were using the Sony APIs (saving/loading data and trophies) and sanitizing and optimizing the code so it could run smoothly on PlayStation™ Vita.
Oh God it's Monday.
Sneaky Ninja's 2016 global game jam game. Oh God, it's Monday is a mobile puzzle game that requires logical thinking and planning ahead. The goal of the game is to make everyone complete their tasks before 5 o'clock. When two (or more) people meet on the workfloor, they will start talking about all sorts of non-work related stuff. Can you make sure everyone leaves before 5 o'clock?
Threaded server in C.
This is a C program that creates a threadpool. Every time someone connects, it spawns a thread and then server and client can communicate with each other.
Raytracer in C++.
This is a fairly simple process in which rays are shot from a camera into the world, calculating where they hit the surface of some other objects.
A procedural Dungeon Generator tool for the lazy Dungeon Master. Still in progress but already available at the Android Market Place.