I am working to perfect the zombieappocalypse game. Enter here for the blog.
For a school assignment, I worked on a physics engine called Cyclone Physics to create physics simulations.
Ant Optimization Algorithm.
The idea is that ants create and follow pheromone paths to find the closest source of food in their surrounding.
Together with Tom van Duist, we created a game that uses Bluetooth to conect players.
Calculate the mimimum amount of steps needed to get from one string to the next; .EXE file + source code.
My first game for GD2. Reggie Schildmeijer did the graphics. Try not to get killed in this scary zombie game.